3D Artist
Fenris Creations is looking for a 3D Artist with generalist range to join the EVE Online art team in our Reykjavik studio. New Eden is built from hard surface ships and structures, station interiors, props and environments, along with the materials and lighting that hold them together. Some of that work starts from finished concept art. Some of it starts from a conversation and a rough direction, and needs an artist who can design in 3D rather than wait for someone else to draw it first. This role covers both. You will own assets from early visual development through modelling, texturing and final polish in the CARBON engine, including any VFX pass the asset needs to read properly in game. Your Tasks: Create high quality, production ready 3D assets from concept art or, when required, develop original asset designs independently and in close collaboration with the Art Director and the wider art team, using 3D tools to explore shape language, function, proportion, scale and visual identity. Take ownership of assigned assets and drive them from initial idea through final delivery, including design, high and low poly modelling, UVs, LODs, texturing, materials, VFX and final polish. Ensure assets meet established artistic, technical and performance standards, working with Technical Art and Engineering to stay inside memory and performance budgets without giving up visual fidelity. Contribute ideas that improve visual quality, consistency and production workflows. Participate actively in idea development within the art department, and collaborate with concept, VFX, technical art, design and engineering. Present work clearly, respond constructively to feedback and iterate efficiently. Manage your own priorities and identifying problems, opportunities and next steps. Estimate tasks, communicate progress and raise risks or blockers early. Your Profile: Approximately three to five years of professional experience creating 3D assets for games, or a portfolio demonstrating an equivalent level of ability and production experience including work taken through a complete real-time pipeline. Strong modelling, texturing and material creation skills, with a solid grounding in PBR authoring and an understanding of how a real-time renderer will treat your work. Ability to create assets from established concept art, and to develop original designs from broader creative direction. Strong understanding of shape language, form, proportion, scale, composition and visual...
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